Flash

Skill #3002 · Séraphin server

All skills

#3002

Flash

ActiveLightMax lv 20
Flash Lv20
LightMP 480 1.5 sec
Holy Attack Spell
Attacks the target with the forces of light to blind it and decrease its accuracy for a period of time.
Cool Time 20 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 20 · +0
  • Magic damage: 500 % of your magic attack + 2,000.
  • Then: applies "Accuracy Degrade" (level 80) for 15 s.

Characteristics

Lv 20 · +0
Type
Active
Element
Light
MP cost
480
Casting time
1.5 sec
Cooldown
20 sec
Range
16
Area of effect
16

Applied state

Accuracy Degrade#5010 · open the state page
Level
80
Duration
15 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 2requires: job level 10, Energy Beat lv 1
    • Up to level 3requires: job level 20, Energy Beat lv 1
    • Up to level 4requires: job level 30, Energy Beat lv 1
    • Up to level 5requires: job level 40, Energy Beat lv 1
  • Skill steps

    • Levels 6 to 7requires: job level 10, Energy Beat lv 11
    • Levels 6 to 8requires: job level 20, Energy Beat lv 11
    • Levels 6 to 9requires: job level 30, Energy Beat lv 11
    • Levels 6 to 10requires: job level 40, Energy Beat lv 11
  • Skill steps

    • Levels 11 to 15requires: Critical Resonance lv 1
    • Levels 11 to 20requires: Critical Resonance lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1180180
21,2401,420
34,5005,920
410,90016,820
521,60038,420
639,00077,420
754,000131,420
887,400218,820
9137,000355,820
10216,000571,820
11131,000702,820
12245,000947,820
13458,0001,405,820
14856,0002,261,820
151,599,0003,860,820
162,987,0006,847,820
175,578,00012,425,820
1810,419,00022,844,820
1919,461,00042,305,820
2036,348,00078,653,820
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 231 · MAGIC_SINGLE_DAMAGE

VariableValueMeaning
var13nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var20.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var30.3nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var5100nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance();
var640nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance();