Energy Beat
Skill #3011 · Séraphin server
All skills
#3011
Energy Beat
ActiveLightMax lv 20
Energy Beat Lv11
LightMP 52 0.5 sec
Attack Spell
A basic attack spell which damages the target with non-elemental energy. Shares cooltime with other energy beat skills.
Cool Time 0.8 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 11 · +0- Magic damage: 145 % of your magic attack + 165.
Characteristics
Lv 11 · +0- Type
- Active
- Element
- Light
- MP cost
- 52
- Casting time
- 0.5 sec
- Cooldown
- 0.8 sec
- Range
- 16
- Area of effect
- 16
Learned by
Skill steps
- Up to level 2requires: job level 5, Minor Healing lv 2
- Up to level 4requires: job level 10, Minor Healing lv 2
- Up to level 6requires: job level 20, Minor Healing lv 2
- Up to level 8requires: job level 30, Minor Healing lv 2
- Up to level 10requires: job level 40, Minor Healing lv 2
Skill steps
- Up to level 2requires: job level 5, Magical Training Mastery lv 1
- Up to level 4requires: job level 10, Magical Training Mastery lv 1
- Up to level 6requires: job level 20, Magical Training Mastery lv 1
- Up to level 8requires: job level 30, Magical Training Mastery lv 1
- Up to level 10requires: job level 40, Magical Training Mastery lv 1
Skill steps
- Levels 11 to 12requires: job level 5, Magical Training Mastery lv 11
- Levels 11 to 14requires: job level 10, Magical Training Mastery lv 11
- Levels 11 to 16requires: job level 20, Magical Training Mastery lv 11
- Levels 11 to 18requires: job level 30, Magical Training Mastery lv 11
- Levels 11 to 20requires: job level 40, Magical Training Mastery lv 11
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 180 | 180 |
| 2 | 600 | 780 |
| 3 | 1,240 | 2,020 |
| 4 | 2,700 | 4,720 |
| 5 | 4,500 | 9,220 |
| 6 | 7,850 | 17,070 |
| 7 | 10,900 | 27,970 |
| 8 | 14,200 | 42,170 |
| 9 | 21,600 | 63,770 |
| 10 | 26,800 | 90,570 |
| 11 | 39,000 | 129,570 |
| 12 | 46,200 | 175,770 |
| 13 | 54,000 | 229,770 |
| 14 | 76,100 | 305,870 |
| 15 | 87,400 | 393,270 |
| 16 | 121,000 | 514,270 |
| 17 | 137,000 | 651,270 |
| 18 | 154,000 | 805,270 |
| 19 | 216,000 | 1,021,270 |
| 20 | 253,000 | 1,274,270 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 231 · MAGIC_SINGLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.9 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var2 | 0.05 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var3 | 0.05 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var5 | 15 | nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance(); |
| var6 | 35 | nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance(); |

