Fireball

Skill #3012 · Séraphin server

All skills

#3012

Fireball

ActiveFireMax lv 30
Fireball Lv30
FireMP 340 2 sec
Fire Attack Spell
A fireball attack spell that also causes Fire damage over time to the target.
Cool Time 10 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 30 · +0
  • Magic damage: 600 % of your magic attack + 1,200.
  • Then: applies "Fireball" (level 90) for 14 s.

Characteristics

Lv 30 · +0
Type
Active
Element
Fire
MP cost
340
Casting time
2 sec
Cooldown
10 sec
Range
20
Area of effect
20

Applied state

Fireball#13012 · open the state page
Level
90
Duration
14 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 10, Fire Arrow lv 1
    • Up to level 6requires: job level 20, Fire Arrow lv 1
    • Up to level 8requires: job level 30, Fire Arrow lv 1
    • Up to level 10requires: job level 40, Fire Arrow lv 1
  • Skill steps

    • Up to level 6requires: job level 20, Life Leech lv 1
    • Up to level 8requires: job level 30, Life Leech lv 1
    • Up to level 10requires: job level 40, Life Leech lv 1
  • Skill steps

    • Levels 11 to 14requires: job level 10, Fire Arrow lv 11
    • Levels 11 to 16requires: job level 20, Fire Arrow lv 11
    • Levels 11 to 18requires: job level 30, Fire Arrow lv 11
    • Levels 11 to 20requires: job level 40, Fire Arrow lv 11
  • Skill steps

    • Levels 11 to 14requires: job level 15, Life Leech lv 6
    • Levels 11 to 16requires: job level 20, Life Leech lv 6
    • Levels 11 to 18requires: job level 30, Life Leech lv 6
    • Levels 11 to 20requires: job level 40, Life Leech lv 6
  • Skill steps

    • Levels 21 to 25requires: Crystal Aura lv 1
    • Levels 21 to 30requires: Crystal Aura lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1180180
2600780
31,2402,020
42,7004,720
54,5009,220
67,85017,070
710,90027,970
814,20042,170
921,60063,770
1026,80090,570
1139,000129,570
1246,200175,770
1354,000229,770
1476,100305,870
1587,400393,270
16121,000514,270
17137,000651,270
18154,000805,270
19216,0001,021,270
20253,0001,274,270
21131,0001,405,270
22245,0001,650,270
23458,0002,108,270
24856,0002,964,270
251,599,0004,563,270
262,987,0007,550,270
275,578,00013,128,270
2810,419,00023,547,270
2919,461,00043,008,270
3036,348,00079,356,270
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 231 · MAGIC_SINGLE_DAMAGE

VariableValueMeaning
var11.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var20.15nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var30.25nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var540nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance();
var635nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance();