Flame Burn

Skill #3013 · Séraphin server

All skills

#3013

Flame Burn

ActiveFireMax lv 20
Flame Burn Lv11
FireMP 180 0.5 sec
Fire Attack Spell
Shoots a condensed flame at the target, causing fire damage as well as damage over time.
Cool Time 30 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 11 · +0
  • Magic damage: 455 % of your magic attack + 440.
  • Then: applies "Flame Burn" (level 55) for 13 s.

Characteristics

Lv 11 · +0
Type
Active
Element
Fire
MP cost
180
Casting time
0.5 sec
Cooldown
30 sec
Range
20
Area of effect
20

Applied state

Flame Burn#13013 · open the state page
Level
55
Duration
13 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 15, Fireball lv 1
    • Up to level 6requires: job level 20, Fireball lv 1
    • Up to level 8requires: job level 30, Fireball lv 1
    • Up to level 10requires: job level 40, Fireball lv 1
  • Skill steps

    • Levels 11 to 14requires: job level 10, Fire Arrow lv 11
    • Levels 11 to 16requires: job level 20, Fire Arrow lv 11
    • Levels 11 to 18requires: job level 30, Fire Arrow lv 11
    • Levels 11 to 20requires: job level 40, Fire Arrow lv 11

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1180180
2600780
31,2402,020
42,7004,720
54,5009,220
67,85017,070
710,90027,970
814,20042,170
921,60063,770
1026,80090,570
1139,000129,570
1246,200175,770
1354,000229,770
1476,100305,870
1587,400393,270
16121,000514,270
17137,000651,270
18154,000805,270
19216,0001,021,270
20253,0001,274,270
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 231 · MAGIC_SINGLE_DAMAGE

VariableValueMeaning
var11.8nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var20.25nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var30.25nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var540nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance();
var635nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance();