Life Leech
Skill #3014 · Séraphin server
All skills
#3014
Life Leech
ActiveDarkMax lv 20
Life Leech Lv6
DarkMP 175 0.7 sec
Shade Attack Spell
Attacks the target with the forces of darkness to cause shade damage, absorbing part of the damage as HP.
Cool Time 1 min 28 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 6 · +0- Type
- Active
- Element
- Dark
- MP cost
- 175
- Casting time
- 0.7 sec
- Cooldown
- 1 min 28 sec
- Range
- 16
- Area of effect
- 16
Learned by
Skill steps
- Up to level 1requires: job level 5, Magical Training Mastery lv 1
- Up to level 2requires: job level 10, Magical Training Mastery lv 1
- Up to level 3requires: job level 20, Magical Training Mastery lv 1
- Up to level 4requires: job level 30, Magical Training Mastery lv 1
- Up to level 5requires: job level 40, Magical Training Mastery lv 1
Skill steps
- Up to level 2requires: job level 10, Fire Arrow lv 1
- Up to level 3requires: job level 20, Fire Arrow lv 1
- Up to level 4requires: job level 30, Fire Arrow lv 1
- Up to level 5requires: job level 40, Fire Arrow lv 1
Skill steps
- Levels 6 to 6requires: job level 5, Magical Training Mastery lv 11
- Up to level 7requires: job level 10, Magical Training Mastery lv 11
- Levels 6 to 8requires: job level 20, Magical Training Mastery lv 11
- Levels 6 to 9requires: job level 30, Magical Training Mastery lv 11
- Levels 6 to 10requires: job level 40, Magical Training Mastery lv 11
Skill steps
- Levels 6 to 6requires: job level 5, Magical Training Mastery lv 11
- Levels 6 to 7requires: job level 10, Magical Training Mastery lv 11
- Levels 6 to 8requires: job level 20, Magical Training Mastery lv 11
- Levels 6 to 9requires: job level 30, Magical Training Mastery lv 11
- Levels 6 to 10requires: job level 40, Magical Training Mastery lv 11
Skill steps
- Levels 6 to 7requires: job level 10, Fire Arrow lv 11
- Levels 6 to 8requires: job level 20, Fire Arrow lv 11
- Levels 6 to 9requires: job level 30, Fire Arrow lv 11
- Levels 6 to 10requires: job level 40, Fire Arrow lv 11
Skill steps
- Levels 11 to 15requires: Apostle of Darkness lv 1
- Levels 11 to 20requires: Apostle of Darkness lv 2
Skill steps
- Levels 11 to 15requires: Undying Terror lv 1
- Levels 11 to 20requires: Undying Terror lv 2
Skill steps
- Levels 11 to 15requires: Mastermind lv 1
- Levels 11 to 20requires: Mastermind lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 180 | 180 |
| 2 | 1,240 | 1,420 |
| 3 | 4,500 | 5,920 |
| 4 | 10,900 | 16,820 |
| 5 | 21,600 | 38,420 |
| 6 | 39,000 | 77,420 |
| 7 | 54,000 | 131,420 |
| 8 | 87,400 | 218,820 |
| 9 | 137,000 | 355,820 |
| 10 | 216,000 | 571,820 |
| 11 | 131,000 | 702,820 |
| 12 | 245,000 | 947,820 |
| 13 | 458,000 | 1,405,820 |
| 14 | 856,000 | 2,261,820 |
| 15 | 1,599,000 | 3,860,820 |
| 16 | 2,987,000 | 6,847,820 |
| 17 | 5,578,000 | 12,425,820 |
| 18 | 10,419,000 | 22,844,820 |
| 19 | 19,461,000 | 42,305,820 |
| 20 | 36,348,000 | 78,653,820 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 235 · MAGIC_DAMAGE_WITH_ABSORB_HP_MP
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.5 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var2 | 0.05 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var3 | 0.05 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var5 | 60 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var6 | 35 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var7 | 0.1 | int nAddHP = Damage.nDamage * ( GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(8) * GetEnhance() ); |
| var8 | 0.03 | int nAddHP = Damage.nDamage * ( GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(8) * GetEnhance() ); |
| var9 | 0.01 | int nAddHP = Damage.nDamage * ( GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(8) * GetEnhance() ); |

