Life Leech

Skill #3014 · Séraphin server

All skills

#3014

Life Leech

ActiveDarkMax lv 20
Life Leech Lv6
DarkMP 175 0.7 sec
Shade Attack Spell
Attacks the target with the forces of darkness to cause shade damage, absorbing part of the damage as HP.
Cool Time 1 min 28 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 6 · +0
Type
Active
Element
Dark
MP cost
175
Casting time
0.7 sec
Cooldown
1 min 28 sec
Range
16
Area of effect
16

Learned by

  • Skill steps

    • Up to level 1requires: job level 5, Magical Training Mastery lv 1
    • Up to level 2requires: job level 10, Magical Training Mastery lv 1
    • Up to level 3requires: job level 20, Magical Training Mastery lv 1
    • Up to level 4requires: job level 30, Magical Training Mastery lv 1
    • Up to level 5requires: job level 40, Magical Training Mastery lv 1
  • Skill steps

    • Up to level 2requires: job level 10, Fire Arrow lv 1
    • Up to level 3requires: job level 20, Fire Arrow lv 1
    • Up to level 4requires: job level 30, Fire Arrow lv 1
    • Up to level 5requires: job level 40, Fire Arrow lv 1
  • Skill steps

    • Levels 6 to 6requires: job level 5, Magical Training Mastery lv 11
    • Up to level 7requires: job level 10, Magical Training Mastery lv 11
    • Levels 6 to 8requires: job level 20, Magical Training Mastery lv 11
    • Levels 6 to 9requires: job level 30, Magical Training Mastery lv 11
    • Levels 6 to 10requires: job level 40, Magical Training Mastery lv 11
  • Skill steps

    • Levels 6 to 6requires: job level 5, Magical Training Mastery lv 11
    • Levels 6 to 7requires: job level 10, Magical Training Mastery lv 11
    • Levels 6 to 8requires: job level 20, Magical Training Mastery lv 11
    • Levels 6 to 9requires: job level 30, Magical Training Mastery lv 11
    • Levels 6 to 10requires: job level 40, Magical Training Mastery lv 11
  • Skill steps

    • Levels 6 to 7requires: job level 10, Fire Arrow lv 11
    • Levels 6 to 8requires: job level 20, Fire Arrow lv 11
    • Levels 6 to 9requires: job level 30, Fire Arrow lv 11
    • Levels 6 to 10requires: job level 40, Fire Arrow lv 11
  • Skill steps

    • Levels 11 to 15requires: Apostle of Darkness lv 1
    • Levels 11 to 20requires: Apostle of Darkness lv 2
  • Skill steps

    • Levels 11 to 15requires: Undying Terror lv 1
    • Levels 11 to 20requires: Undying Terror lv 2
  • Skill steps

    • Levels 11 to 15requires: Mastermind lv 1
    • Levels 11 to 20requires: Mastermind lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1180180
21,2401,420
34,5005,920
410,90016,820
521,60038,420
639,00077,420
754,000131,420
887,400218,820
9137,000355,820
10216,000571,820
11131,000702,820
12245,000947,820
13458,0001,405,820
14856,0002,261,820
151,599,0003,860,820
162,987,0006,847,820
175,578,00012,425,820
1810,419,00022,844,820
1919,461,00042,305,820
2036,348,00078,653,820
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 235 · MAGIC_DAMAGE_WITH_ABSORB_HP_MP

VariableValueMeaning
var10.5int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var20.05int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var30.05int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var560int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var635int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var70.1int nAddHP = Damage.nDamage * ( GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(8) * GetEnhance() );
var80.03int nAddHP = Damage.nDamage * ( GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(8) * GetEnhance() );
var90.01int nAddHP = Damage.nDamage * ( GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(8) * GetEnhance() );