Splash Thunder

Skill #3017 · Séraphin server

All skills

#3017

Splash Thunder

ActiveWindMax lv 10
Splash Thunder Lv6
WindMP 855 0.5 sec
Air Attack Spell
An area attack spell which causes lightning to rain down upon the enemy. Causes air damage and has a high stun probability.
Cool Time 1 min

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 6 · +0
  • Magic damage in an area: 180 % of your magic attack + 1,530.
  • Then: applies "Stun" (level 6) for 2 s.

Characteristics

Lv 6 · +0
Type
Active
Element
Wind
MP cost
855
Casting time
0.5 sec
Cooldown
1 min
Range
20
Area of effect
20

Applied state

Stun#6006 · open the state page
Level
6
Duration
2 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 5requires: job level 40, Wind Weapon lv 1
  • Skill steps

    • Levels 6 to 8requires: job level 25, Wind Weapon lv 4
    • Levels 6 to 9requires: job level 30, Wind Weapon lv 4
    • Levels 6 to 10requires: job level 40, Wind Weapon lv 4

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1180180
21,2401,420
34,5005,920
410,90016,820
521,60038,420
639,00077,420
754,000131,420
887,400218,820
9137,000355,820
10216,000571,820
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE

VariableValueMeaning
var11.5int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var20.05int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var30.05int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var5255int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var635int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var105float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9);
var111float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10);
var1210float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11);