Chainsickle Wind
Skill #3022 · Séraphin server
All skills
Chainsickle Wind#13022 · open the state page
#3022
Chainsickle Wind
ActiveWindMax lv 20
Chainsickle Wind Lv20
WindMP 255 0.5 sec
Air Attack Spell
Causes air damage to the target and has a chance to decrease Attack Speed and Movement Speed.
Cool Time 30 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 20 · +0- Magic damage: 1,590 % of your magic attack + 1,600.
- Then: 85 % chance to apply "Chainsickle Wind" (level 1) for 10 s.
Characteristics
Lv 20 · +0- Type
- Active
- Element
- Wind
- MP cost
- 255
- Casting time
- 0.5 sec
- Cooldown
- 30 sec
- Range
- 16
- Area of effect
- 16
Applied state
- Level
- 1
- Duration
- 10 sec
- Chance
- 85 %
Learned by
Skill steps
- Up to level 4requires: job level 10, Enchant Weapon: Lightning lv 1
- Up to level 6requires: job level 20, Enchant Weapon: Lightning lv 1
- Up to level 8requires: job level 30, Enchant Weapon: Lightning lv 1
- Up to level 10requires: job level 40, Enchant Weapon: Lightning lv 1
Skill steps
- Up to level 4requires: job level 10, Natural Sorcery lv 1
- Up to level 6requires: job level 20, Natural Sorcery lv 1
- Up to level 8requires: job level 30, Natural Sorcery lv 1
- Up to level 10requires: job level 40, Natural Sorcery lv 1
Skill steps
- Levels 11 to 14requires: job level 10, Enchant Weapon: Lightning lv 6
- Levels 11 to 16requires: job level 20, Enchant Weapon: Lightning lv 6
- Levels 11 to 18requires: job level 30, Enchant Weapon: Lightning lv 6
- Levels 11 to 20requires: job level 40, Enchant Weapon: Lightning lv 6
Skill steps
- Levels 11 to 14requires: job level 10, Natural Sorcery lv 6
- Levels 11 to 16requires: job level 20, Natural Sorcery lv 6
- Levels 11 to 18requires: job level 30, Natural Sorcery lv 6
- Levels 11 to 20requires: job level 40, Natural Sorcery lv 6
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 180 | 180 |
| 2 | 600 | 780 |
| 3 | 1,240 | 2,020 |
| 4 | 2,700 | 4,720 |
| 5 | 4,500 | 9,220 |
| 6 | 7,850 | 17,070 |
| 7 | 10,900 | 27,970 |
| 8 | 14,200 | 42,170 |
| 9 | 21,600 | 63,770 |
| 10 | 26,800 | 90,570 |
| 11 | 39,000 | 129,570 |
| 12 | 46,200 | 175,770 |
| 13 | 54,000 | 229,770 |
| 14 | 76,100 | 305,870 |
| 15 | 87,400 | 393,270 |
| 16 | 121,000 | 514,270 |
| 17 | 137,000 | 651,270 |
| 18 | 154,000 | 805,270 |
| 19 | 216,000 | 1,021,270 |
| 20 | 253,000 | 1,274,270 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 231 · MAGIC_SINGLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 5.9 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var2 | 0.5 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var3 | 0.4 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var5 | 80 | nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance(); |
| var6 | 35 | nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance(); |

