Crystalizing Water Spheres

Skill #3024 · Séraphin server

All skills

#3024

Crystalizing Water Spheres

ActiveWaterMax lv 10
Crystalizing Water Spheres Lv1
WaterMP 48 2 sec
Water Attack Spell
Hits the target hard with condensed liquid spheres. If the target is stunned, they take additional damage.
Cool Time 25 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 1 · +0
  • Magic damage: 490 % of your magic attack + 80.
  • Then: 90 % chance to apply "Stun" (level 1) for 5 s.

Characteristics

Lv 1 · +0
Type
Active
Element
Water
MP cost
48
Casting time
2 sec
Cooldown
25 sec
Range
16
Area of effect
16

Applied state

Stun#6006 · open the state page
Level
1
Duration
5 sec
Chance
90 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 30, Dark Water Seal lv 1
    • Up to level 5requires: job level 40, Dark Water Seal lv 1
  • Skill steps

    • Levels 6 to 8requires: job level 20, Dark Water Seal lv 6
    • Levels 6 to 9requires: job level 30, Dark Water Seal lv 6
    • Levels 6 to 10requires: job level 40, Dark Water Seal lv 6

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1180180
21,2401,420
34,5005,920
410,90016,820
521,60038,420
639,00077,420
754,000131,420
887,400218,820
9137,000355,820
10216,000571,820
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 231 · MAGIC_SINGLE_DAMAGE

VariableValueMeaning
var14.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var20.4nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var30.3nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var580nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance();
var635nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance();