Crystalizing Water Spheres
Skill #3024 · Séraphin server
All skills
Stun#6006 · open the state page
#3024
Crystalizing Water Spheres
ActiveWaterMax lv 10
Crystalizing Water Spheres Lv6
WaterMP 163 2 sec
Water Attack Spell
Hits the target hard with condensed liquid spheres. If the target is stunned, they take additional damage.
Cool Time 25 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 6 · +0- Magic damage: 690 % of your magic attack + 480.
- Then: 90 % chance to apply "Stun" (level 6) for 5 s.
Characteristics
Lv 6 · +0- Type
- Active
- Element
- Water
- MP cost
- 163
- Casting time
- 2 sec
- Cooldown
- 25 sec
- Range
- 16
- Area of effect
- 16
Applied state
- Level
- 6
- Duration
- 5 sec
- Chance
- 90 %
Learned by
Skill steps
- Up to level 4requires: job level 30, Dark Water Seal lv 1
- Up to level 5requires: job level 40, Dark Water Seal lv 1
Skill steps
- Levels 6 to 8requires: job level 20, Dark Water Seal lv 6
- Levels 6 to 9requires: job level 30, Dark Water Seal lv 6
- Levels 6 to 10requires: job level 40, Dark Water Seal lv 6
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 180 | 180 |
| 2 | 1,240 | 1,420 |
| 3 | 4,500 | 5,920 |
| 4 | 10,900 | 16,820 |
| 5 | 21,600 | 38,420 |
| 6 | 39,000 | 77,420 |
| 7 | 54,000 | 131,420 |
| 8 | 87,400 | 218,820 |
| 9 | 137,000 | 355,820 |
| 10 | 216,000 | 571,820 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 231 · MAGIC_SINGLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 4.5 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var2 | 0.4 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var3 | 0.3 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var5 | 80 | nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance(); |
| var6 | 35 | nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance(); |

