Dark Spiral
Skill #3027 · Séraphin server
All skills
#3027
Dark Spiral
ActiveDarkMax lv 10
Dark Spiral Lv6
DarkMP 1080 1.5 sec
Shade Attack Spell
Causes massive damage to enemies in a certain range around a target by continuously dropping concentrated dark energy.
Cool Time 1 min 30 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 6 · +0- Type
- Active
- Element
- Dark
- MP cost
- 1,080
- Casting time
- 1.5 sec
- Cooldown
- 1 min 30 sec
- Range
- 20
- Area of effect
- 20
Learned by
Skill steps
- Up to level 6requires: job level 20, Dark Might lv 6
- Up to level 8requires: job level 30, Dark Might lv 6
- Up to level 10requires: job level 40, Dark Might lv 6
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 39,000 | 39,000 |
| 2 | 46,200 | 85,200 |
| 3 | 54,000 | 139,200 |
| 4 | 76,100 | 215,300 |
| 5 | 87,400 | 302,700 |
| 6 | 121,000 | 423,700 |
| 7 | 137,000 | 560,700 |
| 8 | 154,000 | 714,700 |
| 9 | 216,000 | 930,700 |
| 10 | 253,000 | 1,183,700 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 263 · MAGIC_MULTIPLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.75 | int nDamage = ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) * m_pOwner->GetMagicPoint((Elemental::Type)GetSkillBase()->GetElem |
| var2 | 0.15 | int nDamage = ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) * m_pOwner->GetMagicPoint((Elemental::Type)GetSkillBase()->GetElem |
| var3 | 0.075 | int nDamage = ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) * m_pOwner->GetMagicPoint((Elemental::Type)GetSkillBase()->GetElem |
| var4 | 170 | int nDamage = ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) * m_pOwner->GetMagicPoint((Elemental::Type)GetSkillBase()->GetElem |
| var5 | 60 | int nDamage = ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) * m_pOwner->GetMagicPoint((Elemental::Type)GetSkillBase()->GetElem |
| var6 | 70 | int nDamage = ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) * m_pOwner->GetMagicPoint((Elemental::Type)GetSkillBase()->GetElem |
| var7 | 5 | m_nTotalFire = GetVar(6) + GetVar(7) * GetRequestedSkillLevel(); |
| var8 | 0.5 | m_nTotalFire = GetVar(6) + GetVar(7) * GetRequestedSkillLevel(); |
| var9 | 0.3 | m_nFireTime += GetVar(8) * 100; |
| var10 | 8 | float fEffectLength = GetVar(9) * GameRule::DEFAULT_UNIT_SIZE; |
| var11 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), true, fEffectLength, -1, 0, |
| var12 | 10 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), true, fEffectLength, -1, 0, |

