Divine Nova
Skill #3040 · Séraphin server
All skills
Stun#6006 · open the state page
#3040
Divine Nova
ActiveLightMax lv 20
Divine Nova Lv20
LightMP 1475 3 sec
Holy Attack Spell
A brilliant flash of light explodes around you, damaging and stunning nearby enemies.
Cool Time 40 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 20 · +0- Magic damage in an area: 1,220 % of your magic attack + 3,350.
- Then: applies "Stun" (level 20) for 3 s.
Characteristics
Lv 20 · +0- Type
- Active
- Element
- Light
- MP cost
- 1,475
- Casting time
- 3 sec
- Cooldown
- 40 sec
- Range
- 10
- Area of effect
- 10
Applied state
- Level
- 20
- Duration
- 3 sec
- Chance
- 100 %
Learned by
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 39,000 | 39,000 |
| 2 | 46,200 | 85,200 |
| 3 | 54,000 | 139,200 |
| 4 | 76,100 | 215,300 |
| 5 | 87,400 | 302,700 |
| 6 | 121,000 | 423,700 |
| 7 | 137,000 | 560,700 |
| 8 | 154,000 | 714,700 |
| 9 | 216,000 | 930,700 |
| 10 | 253,000 | 1,183,700 |
| 11 | 131,000 | 1,314,700 |
| 12 | 245,000 | 1,559,700 |
| 13 | 458,000 | 2,017,700 |
| 14 | 856,000 | 2,873,700 |
| 15 | 1,599,000 | 4,472,700 |
| 16 | 2,987,000 | 7,459,700 |
| 17 | 5,578,000 | 13,037,700 |
| 18 | 10,419,000 | 23,456,700 |
| 19 | 19,461,000 | 42,917,700 |
| 20 | 36,348,000 | 79,265,700 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 4.2 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var2 | 0.4 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var3 | 0.35 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var4 | 550 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var5 | 140 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var6 | 150 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var10 | 10 | float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9); |
| var11 | 1 | float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10); |
| var12 | 8 | float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11); |

