Thunderstorm Slayer

Skill #3103 · Séraphin server

All skills

#3103

Thunderstorm Slayer

ActiveWindMax lv 10
Thunderstorm Slayer Lv10
WindMP 784
Air Attack Spell
Cuts nearby enemies with continuous blades of wind.
Cool Time 20 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 10 · +0
Type
Active
Element
Wind
MP cost
784
Casting time
Instant
Cooldown
20 sec
Range
10
Area of effect
10

Learned by

  • Skill steps

    • Up to level 8requires: job level 30, Support of Gust lv 6
    • Up to level 10requires: job level 40, Support of Gust lv 6

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
139,00039,000
246,20085,200
354,000139,200
476,100215,300
587,400302,700
6121,000423,700
7137,000560,700
8154,000714,700
9216,000930,700
10253,0001,183,700
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 232 · MAGIC_MULTIPLE_DAMAGE

VariableValueMeaning
var13int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var20.45int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var30.125int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var4192int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var518int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var670int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var74m_nTotalFire = GetVar(6) + GetVar(7)*GetRequestedSkillLevel();
var80.2m_nTotalFire = GetVar(6) + GetVar(7)*GetRequestedSkillLevel();
var90.3m_nFireTime += GetVar(8) * 100;