Gloom Aura
Skill #31124 · Séraphin server
All skills
#31124
Gloom Aura
ActiveDarkMax lv 10
Gloom Aura Lv10
DarkMP 600
Shade Buff Skill
You emanate a threatening energy that has a chance to increase your threat level on nearby monsters.
Cool Time 15 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Dark
- MP cost
- 600
- Casting time
- Instant
- Cooldown
- 15 sec
- Range
- 12
- Area of effect
- 12
Learned by
Skill steps
- Up to level 5requires: Death's Respite lv 1
- Up to level 10requires: Death's Respite lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 131,000 | 131,000 |
| 2 | 245,000 | 376,000 |
| 3 | 458,000 | 834,000 |
| 4 | 856,000 | 1,690,000 |
| 5 | 1,599,000 | 3,289,000 |
| 6 | 2,987,000 | 6,276,000 |
| 7 | 5,578,000 | 11,854,000 |
| 8 | 10,419,000 | 22,273,000 |
| 9 | 19,461,000 | 41,734,000 |
| 10 | 36,348,000 | 78,082,000 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 901 · REGION_TAUNT
| Variable | Value | Meaning |
|---|---|---|
| var2 | 1600 | int nHate = GetVar( 0 ) + GetVar( 1 ) * GetRequestedSkillLevel() + GetVar( 7 ) * GetEnhance();float fHateRemoveRate = GetVar( 0 ) + GetVar( 1 ) * GetRequestedSkillLevel() + GetVar( 7 ) * GetEnhance(); |
| var3 | 12 | float fEffectLength = ( GetVar( 2 ) + GetVar( 8 ) * GetEnhance() ) * GameRule::DEFAULT_UNIT_SIZE;float fEffectLength = GetVar(2) * GameRule::DEFAULT_UNIT_SIZE; |
| var5 | 20 | nHate = EnumSkillTargetsAndCalcDamage( pHateReceiver->GetCurrentPosition( t ), pHateReceiver->GetLayer(), pTarget->GetCurrentPosition( t ), true, fEffectLength,EnumSkillTargetsAndCalcDamage( pCaster->GetCurrentPosition( t ), pCaster->GetLayer(), pTarget->GetCurrentPosition( t ), true, fEffectLength, -1, 0, 0, true, pCa |
| var6 | 100 | int nRatio = GetVar( 5 ) + GetVar( 6 ) * GetRequestedSkillLevel() + GetVar( 9 ) * GetEnhance();int nSuccessRate = GetVar( 5 ) + GetVar( 6 ) * GetRequestedSkillLevel() + GetVar( 9 ) * GetEnhance(); |
| var10 | 2 | int nRatio = GetVar( 5 ) + GetVar( 6 ) * GetRequestedSkillLevel() + GetVar( 9 ) * GetEnhance();int nSuccessRate = GetVar( 5 ) + GetVar( 6 ) * GetRequestedSkillLevel() + GetVar( 9 ) * GetEnhance(); |

