Abyssal Grip
Skill #31308 · Séraphin server
All skills
Hold#6007 · open the state page
#31308
Abyssal Grip
ActiveDarkMax lv 10
Abyssal Grip Lv10
DarkMP 500 1 sec
Shade Attack Spell
Claws from an unknown entity emerge from the ground and hold the enemy in place.
Cool Time 50 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 10 · +0- Magic damage in an area: 140 % of your magic attack + 150.
- Then: applies "Hold" (level 1) for 5 s.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Dark
- MP cost
- 500
- Casting time
- 1 sec
- Cooldown
- 50 sec
- Range
- 16
- Area of effect
- 16
Applied state
- Level
- 1
- Duration
- 5 sec
- Chance
- 100 %
Learned by
Skill steps
- Up to level 5requires: Apostle of Darkness lv 1
- Up to level 10requires: Apostle of Darkness lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 131,000 | 131,000 |
| 2 | 245,000 | 376,000 |
| 3 | 458,000 | 834,000 |
| 4 | 856,000 | 1,690,000 |
| 5 | 1,599,000 | 3,289,000 |
| 6 | 2,987,000 | 6,276,000 |
| 7 | 5,578,000 | 11,854,000 |
| 8 | 10,419,000 | 22,273,000 |
| 9 | 19,461,000 | 41,734,000 |
| 10 | 36,348,000 | 78,082,000 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.9 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var2 | 0.05 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var3 | 0.042 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var5 | 15 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var10 | 10 | float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9); |
| var11 | 1 | float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10); |
| var12 | 8 | float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11); |

