Vengeful Spirit
Skill #31411 · Séraphin server
All skills
#31411
Vengeful Spirit
ActiveDarkMax lv 1
Vengeful Spirit Lv1
DarkMP 2220 2 sec
Shade Attack Spell
Summons a vengeful spirit to attack your foes. Attacks up to 10 enemies and deals more damage after each attack.
Cool Time 4 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Dark
- MP cost
- 2,220
- Casting time
- 2 sec
- Cooldown
- 4 sec
- Range
- 18
- Area of effect
- 18
Learned by
Skill steps
- Up to level 1requires: Vampirism lv 2
Prerequisites
Learning cost
TP = talent points of master skills.| Level | JP | TP | Total JP |
|---|---|---|---|
| 1 | — | 1 | 0 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 32062 · MAGIC_CHAIN_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 3.7 | nOriginalDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var3 | 0.111 | nOriginalDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var4 | 600 | nOriginalDamage += GetVar(3) * GetEnhance(); |
| var5 | 7 | int nChainCount = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var7 | 0.2 | nAdditionalChainDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel(); |
| var10 | 10 | float fChainLength = GetVar(9) * GameRule::DEFAULT_UNIT_SIZE; |
| var11 | 1 | bool bIsOverlapped = GetVar(10); |
| var12 | 1 | int nChainType = GetVar(11); |
| var13 | 3 | int nTargetType = GetVar(12); |

