Armageddon

Skill #31512 · Séraphin server

All skills

#31512

Armageddon

ActiveFireMax lv 1
Armageddon Lv1
FireMP 924 3.5 sec
Fire Attack Magic
Summons huge meteors to fall from the sky and crash into your enemies, dealing massive damage and stunning them.
Cool Time 12 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 1 · +0
  • Magic damage in an area: 960 % of your magic attack + 1,800.
  • Then: applies "Stun" (level 1) for 3 s.

Characteristics

Lv 1 · +0
Type
Active
Element
Fire
MP cost
924
Casting time
3.5 sec
Cooldown
12 sec
Range
16
Area of effect
16

Applied state

Stun#6006 · open the state page
Level
1
Duration
3 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 1requires: Mastermind lv 2

Prerequisites

Learning cost

TP = talent points of master skills.
LevelJPTPTotal JP
1—10
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE

VariableValueMeaning
var18.6int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var21int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var30.3int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var51800int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var654int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var106float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9);
var111float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10);
var126float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11);