Armageddon
Skill #31512 · Séraphin server
All skills
Stun#6006 · open the state page
#31512
Armageddon
ActiveFireMax lv 1
Armageddon Lv1
FireMP 924 3.5 sec
Fire Attack Magic
Summons huge meteors to fall from the sky and crash into your enemies, dealing massive damage and stunning them.
Cool Time 12 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 1 · +0- Magic damage in an area: 960 % of your magic attack + 1,800.
- Then: applies "Stun" (level 1) for 3 s.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Fire
- MP cost
- 924
- Casting time
- 3.5 sec
- Cooldown
- 12 sec
- Range
- 16
- Area of effect
- 16
Applied state
- Level
- 1
- Duration
- 3 sec
- Chance
- 100 %
Learned by
Skill steps
- Up to level 1requires: Mastermind lv 2
Prerequisites
Learning cost
TP = talent points of master skills.| Level | JP | TP | Total JP |
|---|---|---|---|
| 1 | — | 1 | 0 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 8.6 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var2 | 1 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var3 | 0.3 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var5 | 1800 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var6 | 54 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var10 | 6 | float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9); |
| var11 | 1 | float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10); |
| var12 | 6 | float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11); |

