Fire Blast

Skill #3156 · Séraphin server

All skills

#3156

Fire Blast

ActiveFireMax lv 10
Fire Blast Lv10
FireMP 980 3 sec
Fire Attack Spell
Continuously shoot fire balls at a target.
Cool Time 1 min

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 10 · +0
Type
Active
Element
Fire
MP cost
980
Casting time
3 sec
Cooldown
1 min
Range
20
Area of effect
20

Learned by

  • Skill steps

    • Up to level 4requires: job level 15, Fireball lv 11
    • Up to level 6requires: job level 20, Fireball lv 11
    • Up to level 8requires: job level 30, Fireball lv 11
    • Up to level 10requires: job level 40, Fireball lv 11

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
139,00039,000
246,20085,200
354,000139,200
476,100215,300
587,400302,700
6121,000423,700
7137,000560,700
8154,000714,700
9216,000930,700
10253,0001,183,700
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 232 · MAGIC_MULTIPLE_DAMAGE

VariableValueMeaning
var12int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var20.45int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var30.25int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var4165int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var536int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var670int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var75m_nTotalFire = GetVar(6) + GetVar(7)*GetRequestedSkillLevel();
var90.15m_nFireTime += GetVar(8) * 100;