Fire Blast
Skill #3156 · Séraphin server
All skills
#3156
Fire Blast
ActiveFireMax lv 10
Fire Blast Lv10
FireMP 980 3 sec
Fire Attack Spell
Continuously shoot fire balls at a target.
Cool Time 1 min
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Fire
- MP cost
- 980
- Casting time
- 3 sec
- Cooldown
- 1 min
- Range
- 20
- Area of effect
- 20
Learned by
Skill steps
- Up to level 4requires: job level 15, Fireball lv 11
- Up to level 6requires: job level 20, Fireball lv 11
- Up to level 8requires: job level 30, Fireball lv 11
- Up to level 10requires: job level 40, Fireball lv 11
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 39,000 | 39,000 |
| 2 | 46,200 | 85,200 |
| 3 | 54,000 | 139,200 |
| 4 | 76,100 | 215,300 |
| 5 | 87,400 | 302,700 |
| 6 | 121,000 | 423,700 |
| 7 | 137,000 | 560,700 |
| 8 | 154,000 | 714,700 |
| 9 | 216,000 | 930,700 |
| 10 | 253,000 | 1,183,700 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 232 · MAGIC_MULTIPLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 2 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var2 | 0.45 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var3 | 0.25 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var4 | 165 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var5 | 36 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var6 | 70 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var7 | 5 | m_nTotalFire = GetVar(6) + GetVar(7)*GetRequestedSkillLevel(); |
| var9 | 0.15 | m_nFireTime += GetVar(8) * 100; |

