Vacuum Shockwave

Skill #3188 · Séraphin server

All skills

#3188

Vacuum Shockwave

ActiveWindMax lv 10
Vacuum Shockwave Lv10
WindMP 965 0.5 sec
Air Attack Spell
Damages the target and enemies nearby with a chance to silence them.
Cool Time 30 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 10 · +0
  • Magic damage in an area: 750 % of your magic attack + 1,270.
  • Then: 50 % chance to apply "Silent" (level 10) for 11 s.

Characteristics

Lv 10 · +0
Type
Active
Element
Wind
MP cost
965
Casting time
0.5 sec
Cooldown
30 sec
Range
16
Area of effect
16

Applied state

Silent#6013 · open the state page
Level
10
Duration
11 sec
Chance
50 %

Learned by

  • Skill steps

    • Up to level 10requires: job level 40, Reflection of the Soul lv 1

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
139,00039,000
246,20085,200
354,000139,200
476,100215,300
587,400302,700
6121,000423,700
7137,000560,700
8154,000714,700
9216,000930,700
10253,0001,183,700
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE

VariableValueMeaning
var12.5int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var20.5int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var30.25int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var4390int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var588int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var690int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var108float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9);
var111float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10);
var1210float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11);