Corpse MP Drain

Skill #3212 · Séraphin server

All skills

#3212

Corpse MP Drain

ActiveDarkMax lv 20
Corpse MP Drain Lv1
DarkMP 5 1.4 sec
Shade Self-Healing Spell
Absorbs MP from the target corpse.
Cool Time 58 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 1 · +0
Type
Active
Element
Dark
MP cost
5
Casting time
1.4 sec
Cooldown
58 sec
Range
16
Area of effect
16

Learned by

  • Skill steps

    • Up to level 4requires: job level 35, Corpse HP Drain lv 1
    • Up to level 5requires: job level 40, Corpse HP Drain lv 1
  • Skill steps

    • Levels 6 to 7requires: job level 10, Corpse HP Drain lv 6
    • Levels 6 to 8requires: job level 20, Corpse HP Drain lv 6
    • Levels 6 to 9requires: job level 30, Corpse HP Drain lv 6
    • Levels 6 to 10requires: job level 40, Corpse HP Drain lv 6
  • Skill steps

    • Levels 11 to 15requires: Vampirism lv 1
    • Levels 11 to 20requires: Vampirism lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1180180
21,2401,420
34,5005,920
410,90016,820
521,60038,420
639,00077,420
754,000131,420
887,400218,820
9137,000355,820
10216,000571,820
11131,000702,820
12245,000947,820
13458,0001,405,820
14856,0002,261,820
151,599,0003,860,820
162,987,0006,847,820
175,578,00012,425,820
1810,419,00022,844,820
1919,461,00042,305,820
2036,348,00078,653,820
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 511 · CORPSE_ABSORB

VariableValueMeaning
var3200int nMP = GetVar(2) + GetRequestedSkillLevel()*GetVar(3) + GetEnhance()*GetVar(5);
var4120int nMP = GetVar(2) + GetRequestedSkillLevel()*GetVar(3) + GetEnhance()*GetVar(5);
var660int nMP = GetVar(2) + GetRequestedSkillLevel()*GetVar(3) + GetEnhance()*GetVar(5);