Dark Might

Skill #3412 · Séraphin server

All skills

#3412

Dark Might

ActiveDarkMax lv 20
Dark Might Lv20
DarkMP 440 2 sec
Shade Healing Spell
The basic attacks of target and nearby allies will cause additional shade damage.
Cool Time 15 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 20 · +0
  • Applies "Dark Might" (level 41) for 30 min.

Characteristics

Lv 20 · +0
Type
Active
Element
Dark
MP cost
440
Casting time
2 sec
Cooldown
15 sec
Range
30
Area of effect
30

Applied state

Dark Might#2506 · open the state page
Level
41
Duration
30 min
Chance
100 %

Learned by

  • Skill steps

    • Up to level 4requires: job level 30, Darkness Saver lv 1
    • Up to level 5requires: job level 40, Darkness Saver lv 1
  • Skill steps

    • Levels 6 to 7requires: job level 15, Darkness Arrow lv 6
    • Levels 6 to 8requires: job level 20, Darkness Arrow lv 6
    • Levels 6 to 9requires: job level 30, Darkness Arrow lv 6
    • Levels 6 to 10requires: job level 40, Darkness Arrow lv 6
  • Skill steps

    • Levels 11 to 15requires: Time Lapse lv 1
    • Levels 11 to 20requires: Time Lapse lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1180180
21,2401,420
34,5005,920
410,90016,820
521,60038,420
639,00077,420
754,000131,420
887,400218,820
9137,000355,820
10216,000571,820
11131,000702,820
12245,000947,820
13458,0001,405,820
14856,0002,261,820
151,599,0003,860,820
162,987,0006,847,820
175,578,00012,425,820
1810,419,00022,844,820
1919,461,00042,305,820
2036,348,00078,653,820
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 302 · ADD_REGION_STATE

VariableValueMeaning
var12508—
var64float fEffectLength = GetVar( 5 ) * GameRule::DEFAULT_UNIT_SIZE;
var71int nTargetType = GetVar( 6 );