Corpse Mine
Skill #3803 · Séraphin server
All skills
#3803
Corpse Mine
ActiveDarkMax lv 20
Corpse Mine Lv20
DarkMP 300 0.5 sec
Shade Attack Spell
Explodes a target corpse, causing damage to nearby enemies.
Cool Time 25 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 20 · +0- Magic damage in an area: 9,000.
Characteristics
Lv 20 · +0- Type
- Active
- Element
- Dark
- MP cost
- 300
- Casting time
- 0.5 sec
- Cooldown
- 25 sec
- Range
- 16
- Area of effect
- 16
Learned by
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 39,000 | 39,000 |
| 2 | 46,200 | 85,200 |
| 3 | 54,000 | 139,200 |
| 4 | 76,100 | 215,300 |
| 5 | 87,400 | 302,700 |
| 6 | 121,000 | 423,700 |
| 7 | 137,000 | 560,700 |
| 8 | 154,000 | 714,700 |
| 9 | 216,000 | 930,700 |
| 10 | 253,000 | 1,183,700 |
| 11 | 131,000 | 1,314,700 |
| 12 | 245,000 | 1,559,700 |
| 13 | 458,000 | 2,017,700 |
| 14 | 856,000 | 2,873,700 |
| 15 | 1,599,000 | 4,472,700 |
| 16 | 2,987,000 | 7,459,700 |
| 17 | 5,578,000 | 13,037,700 |
| 18 | 10,419,000 | 23,456,700 |
| 19 | 19,461,000 | 42,917,700 |
| 20 | 36,348,000 | 79,265,700 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 265 · MAGIC_SINGLE_REGION_DAMAGE_USING_CORPSE
| Variable | Value | Meaning |
|---|---|---|
| var5 | 450 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var6 | 70 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var10 | 5 | float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9); |
| var11 | 3 | float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10); |
| var12 | 7 | float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11); |

