Earth Shatter
Skill #41102 · Séraphin server
All skills
Movement Speed decreases#314104 · open the state page
#41102
Earth Shatter
ActiveEarthMax lv 1
Blow of Gaia Lv1
EarthMP 270
Earth Attack Skill
two hands weapon, Atk. skill for dual axe. Damaging and high threaten level will be occurred.Two hands armor attack skill. Gives damage and threathens the target
Additional hit and DoT will be applied to 5 players around you.
Cool Time 4 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 1 · +0- Physical damage around the target: 380 % of your attack + 1,300.
- Then: applies "Movement Speed decreases" (level 1) for 5 s.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Earth
- MP cost
- 270
- Casting time
- Instant
- Cooldown
- 4 sec
- Range
- Weapon range
- Critical bonus
- +10
Applied state
- Level
- 1
- Duration
- 5 sec
- Chance
- 100 %
Learned by
Skill steps
- Up to level 1requires: Steel Presence lv 2
Prerequisites
Learning cost
TP = talent points of master skills.| Level | JP | TP | Total JP |
|---|---|---|---|
| 1 | — | 1 | 0 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 3.8 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var3 | 1300 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var5 | 8 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var6 | 4 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var7 | 15 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var11 | 0.114 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE; |
| var12 | 39 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100; |

