Earth Shatter

Skill #41102 · Séraphin server

All skills

#41102

Earth Shatter

ActiveEarthMax lv 1
Blow of Gaia Lv1
EarthMP 270
Earth Attack Skill
two hands weapon, Atk. skill for dual axe. Damaging and high threaten level will be occurred.Two hands armor attack skill. Gives damage and threathens the target
Additional hit and DoT will be applied to 5 players around you.
Cool Time 4 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 1 · +0
  • Physical damage around the target: 380 % of your attack + 1,300.
  • Then: applies "Movement Speed decreases" (level 1) for 5 s.

Characteristics

Lv 1 · +0
Type
Active
Element
Earth
MP cost
270
Casting time
Instant
Cooldown
4 sec
Range
Weapon range
Critical bonus
+10

Applied state

Learned by

  • Skill steps

    • Up to level 1requires: Steel Presence lv 2

Prerequisites

Learning cost

TP = talent points of master skills.
LevelJPTPTotal JP
1—10
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var13.8nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var31300nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var58float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var64nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var715nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var110.114nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var1239nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;