Zephyr Strike

Skill #41107 · Séraphin server

All skills

#41107

Zephyr Strike

ActiveWindMax lv 10
Zephyr Strike Lv10
WindMP 275
Air Attack Skil
Deals damage to the target and causes nearby enemies to suffer damage over time.
Cool Time 4 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 10 · +0
  • Physical damage around the target: 500 % of your attack.
  • Then: applies "Zephyr Strike" (level 1) for 14 s.

Characteristics

Lv 10 · +0
Type
Active
Element
Wind
MP cost
275
Casting time
Instant
Cooldown
4 sec
Range
Weapon range
Critical bonus
+10

Applied state

Zephyr Strike#12046 · open the state page
Level
1
Duration
14 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 5requires: Steel Presence lv 1
    • Up to level 10requires: Steel Presence lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1131,000131,000
2245,000376,000
3458,000834,000
4856,0001,690,000
51,599,0003,289,000
62,987,0006,276,000
75,578,00011,854,000
810,419,00022,273,000
919,461,00041,734,000
1036,348,00078,082,000
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var12nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.3nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var57float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var110.15nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;