Healing Gust
Skill #41302 · Séraphin server
All skills
Restoring Purified Water#13222 · open the state page
#41302
Healing Gust
ActiveLightMax lv 1
Healing Gust Lv1
LightMP 1570 1 sec
Holy Heal Spell
Heals the target and bounces to a number of nearby party members and creatures, giving Restoring Purified Water Lv15. Healing reduced after each bounce. Cannot bounce to the same target multiple times.
Cool Time 58 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Light
- MP cost
- 1,570
- Casting time
- 1 sec
- Cooldown
- 58 sec
- Range
- 30
- Area of effect
- 30
Applied state
- Level
- 60
- Duration
- 22 sec
- Chance
- 100 %
Learned by
Skill steps
- Up to level 1requires: Spiritual Attunement lv 2
Prerequisites
Learning cost
TP = talent points of master skills.| Level | JP | TP | Total JP |
|---|---|---|---|
| 1 | — | 1 | 0 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 32063 · CHAIN_HEAL
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.15 | nOriginalDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var3 | 0.025 | nOriginalDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var5 | 8 | int nChainCount = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var7 | -0.2 | nAdditionalChainDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel(); |
| var10 | 10 | float fChainLength = GetVar(9) * GameRule::DEFAULT_UNIT_SIZE; |
| var12 | 2 | int nChainType = GetVar(11); |
| var13 | 2 | int nTargetType = GetVar(12); |

