Bleak Squall
Skill #41315 · Séraphin server
All skills
Bleak Squall#13024 · open the state page
#41315
Bleak Squall
ActiveWindMax lv 10
Bleak Squall Lv10
WindMP 165 0.5 sec
Air Attack Spell
Deals air damage and reduces movement speed. Damage scales with physical attack and magical attack.
Cool Time 1.5 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Wind
- MP cost
- 165
- Casting time
- 0.5 sec
- Cooldown
- 1.5 sec
- Range
- 16
- Area of effect
- 16
Applied state
- Level
- 1
- Duration
- 12 sec
- Chance
- 85 %
Learned by
Skill steps
- Up to level 5requires: Flamemonger lv 1
- Up to level 10requires: Flamemonger lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 131,000 | 131,000 |
| 2 | 245,000 | 376,000 |
| 3 | 458,000 | 834,000 |
| 4 | 856,000 | 1,690,000 |
| 5 | 1,599,000 | 3,289,000 |
| 6 | 2,987,000 | 6,276,000 |
| 7 | 5,578,000 | 11,854,000 |
| 8 | 10,419,000 | 22,273,000 |
| 9 | 19,461,000 | 41,734,000 |
| 10 | 36,348,000 | 78,082,000 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 32021 · MAGIC_SINGLE_DAMAGE_WITH_PHYSICAL_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1.5 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var2 | 0.18 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var3 | 0.06 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var4 | 200 | nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance(); |
| var5 | 40 | nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance(); |
| var6 | 12 | nDamage += GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance(); |
| var7 | 1.5 | nPhysicalDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var8 | 0.18 | nPhysicalDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var9 | 0.06 | nPhysicalDamage += GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var10 | 40 | nPhysicalDamage += GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var11 | 0.1 | nPhysicalDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var12 | 35 | nPhysicalDamage += GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |

