Dice Shock

Skill #45216 · Séraphin server

All skills

#45216

Dice Shock

ActiveNormalMax lv 23
Dice Shock Lv23
NormalMP 274 0.5 sec
Ranged Attack skill
Attacks target with magical power that causes the enemy to be afflicted with either sleep, stun, hold, horror, Icing, or silence randomly.
Cool Time 30 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 23 · +0
  • Magic damage: 280 % of your magic attack.
  • Then: 99 % chance to apply "Stun" (level 23) for 3 s.

Characteristics

Lv 23 · +0
Type
Active
Element
Normal
MP cost
274
Casting time
0.5 sec
Cooldown
30 sec
Range
16
Area of effect
18

Applied state

Stun#6006 · open the state page
Level
23
Duration
3 sec
Chance
99 %

Learned by

Creatures and pets

Koala, Lucky Koala, Mystic Koala, Snowman, Snowman who rolled 10 times, Snowman who rolled 100 times

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
111
212
313
414
515
616
717
818
919
10110
11111
12112
13113
14114
15115
16116
17117
18118
19119
20120
21121
22122
23123
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 239 · MAGIC_SINGLE_DAMAGE_ADD_RANDOM_STATE

VariableValueMeaning
var10.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var20.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance();
var76005nPhysicalDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var96007nPhysicalDamage += GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var106008nPhysicalDamage += GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var116009nPhysicalDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var126013nPhysicalDamage += GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
Dice Shock · Skill database · Shiva-Rappelz