Dice Shock
Skill #45216 · Séraphin server
All skills
Stun#6006 · open the state page
#45216
Dice Shock
ActiveNormalMax lv 23
Dice Shock Lv23
NormalMP 274 0.5 sec
Ranged Attack skill
Attacks target with magical power that causes the enemy to be afflicted with either sleep, stun, hold, horror, Icing, or silence randomly.
Cool Time 30 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 23 · +0- Magic damage: 280 % of your magic attack.
- Then: 99 % chance to apply "Stun" (level 23) for 3 s.
Characteristics
Lv 23 · +0- Type
- Active
- Element
- Normal
- MP cost
- 274
- Casting time
- 0.5 sec
- Cooldown
- 30 sec
- Range
- 16
- Area of effect
- 18
Applied state
- Level
- 23
- Duration
- 3 sec
- Chance
- 99 %
Learned by
Creatures and pets
Koala, Lucky Koala, Mystic Koala, Snowman, Snowman who rolled 10 times, Snowman who rolled 100 times
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 1 | 1 |
| 2 | 1 | 2 |
| 3 | 1 | 3 |
| 4 | 1 | 4 |
| 5 | 1 | 5 |
| 6 | 1 | 6 |
| 7 | 1 | 7 |
| 8 | 1 | 8 |
| 9 | 1 | 9 |
| 10 | 1 | 10 |
| 11 | 1 | 11 |
| 12 | 1 | 12 |
| 13 | 1 | 13 |
| 14 | 1 | 14 |
| 15 | 1 | 15 |
| 16 | 1 | 16 |
| 17 | 1 | 17 |
| 18 | 1 | 18 |
| 19 | 1 | 19 |
| 20 | 1 | 20 |
| 21 | 1 | 21 |
| 22 | 1 | 22 |
| 23 | 1 | 23 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 239 · MAGIC_SINGLE_DAMAGE_ADD_RANDOM_STATE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.5 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var2 | 0.1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance(); |
| var7 | 6005 | nPhysicalDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var9 | 6007 | nPhysicalDamage += GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var10 | 6008 | nPhysicalDamage += GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var11 | 6009 | nPhysicalDamage *= GetVar(6) + GetVar(7) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var12 | 6013 | nPhysicalDamage += GetVar(8) + GetVar(9) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |

