Windy Confinement
Skill #45322 · Séraphin server
All skills
Wind Seed#145223 · open the state page
#45322
Windy Confinement
ActiveWindMax lv 23
Windy Confinement Lv23
WindMP 274 1 sec
Air Attack Skill
Confines and incapacitates enemies within a space enclosed by the wind.
Cool Time 1 min
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 23 · +0- Magic damage in an area: 270 % of your magic attack.
- Then: 97 % chance to apply "Wind Seed" (level 23) for 10 s.
Characteristics
Lv 23 · +0- Type
- Active
- Element
- Wind
- MP cost
- 274
- Casting time
- 1 sec
- Cooldown
- 1 min
- Range
- 16
- Area of effect
- 18
Applied state
- Level
- 23
- Duration
- 10 sec
- Chance
- 97 %
Learned by
Creatures and pets
Ifrit, Stormbringer, Tempest Herald
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 2 | 2 |
| 2 | 2 | 4 |
| 3 | 2 | 6 |
| 4 | 2 | 8 |
| 5 | 2 | 10 |
| 6 | 2 | 12 |
| 7 | 2 | 14 |
| 8 | 2 | 16 |
| 9 | 2 | 18 |
| 10 | 2 | 20 |
| 11 | 2 | 22 |
| 12 | 2 | 24 |
| 13 | 2 | 26 |
| 14 | 2 | 28 |
| 15 | 2 | 30 |
| 16 | 2 | 32 |
| 17 | 2 | 34 |
| 18 | 2 | 36 |
| 19 | 2 | 38 |
| 20 | 2 | 40 |
| 21 | 2 | 42 |
| 22 | 2 | 44 |
| 23 | 2 | 46 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.4 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var2 | 0.1 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var10 | 3 | float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9); |
| var11 | 3 | float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10); |
| var12 | 3 | float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11); |

