Windy Confinement

Skill #45322 · Séraphin server

All skills

#45322

Windy Confinement

ActiveWindMax lv 23
Windy Confinement Lv23
WindMP 274 1 sec
Air Attack Skill
Confines and incapacitates enemies within a space enclosed by the wind.
Cool Time 1 min

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 23 · +0
  • Magic damage in an area: 270 % of your magic attack.
  • Then: 97 % chance to apply "Wind Seed" (level 23) for 10 s.

Characteristics

Lv 23 · +0
Type
Active
Element
Wind
MP cost
274
Casting time
1 sec
Cooldown
1 min
Range
16
Area of effect
18

Applied state

Wind Seed#145223 · open the state page
Level
23
Duration
10 sec
Chance
97 %

Learned by

Creatures and pets

Ifrit, Stormbringer, Tempest Herald

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
122
224
326
428
5210
6212
7214
8216
9218
10220
11222
12224
13226
14228
15230
16232
17234
18236
19238
20240
21242
22244
23246
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE

VariableValueMeaning
var10.4int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var20.1int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var103float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9);
var113float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10);
var123float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11);