Storm of Light

Skill #45512 · Séraphin server

All skills

#45512

Storm of Light

ActiveLightMax lv 1
Storm of Light Lv1
LightMP 388 1.5 sec
Holy Attack Spell
An area-of-effect attack that damages the target and also has a chance to apply a 10 second debuff which decreases P. Def and M. Atk.
Cool Time 2 min 30 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 1 · +0
  • Magic damage in an area: 240 % of your magic attack.
  • Then: 34 % chance to apply "Storm of Light" (level 1) for 10 s.

Characteristics

Lv 1 · +0
Type
Active
Element
Light
MP cost
388
Casting time
1.5 sec
Cooldown
2 min 30 sec
Range
16
Area of effect
18

Applied state

Storm of Light#145512 · open the state page
Level
1
Duration
10 sec
Chance
34 %

Learned by

Creatures and pets

Seraphim

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
122
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE

VariableValueMeaning
var12.4int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var105float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9);
var112float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10);
var125float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11);