Blood Rain

Skill #45517 · Séraphin server

All skills

#45517

Blood Rain

ActiveNormalMax lv 1
Blood Rain Lv1
NormalMP 597 1.5 sec
Attack Skill
Rains arrows on the target and nearby enemies. Deals huge damage and decreases P. Atk. and P. Def.
Cool Time 5 min

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 1 · +0
  • Physical damage around the target: 230 % of your attack.
  • Then: 32 % chance to apply "Blood Rain" (level 1) for 10 s.

Characteristics

Lv 1 · +0
Type
Active
Element
Normal
MP cost
597
Casting time
1.5 sec
Cooldown
5 min
Range
20
Area of effect
22

Applied state

Blood Rain#145516 · open the state page
Level
1
Duration
10 sec
Chance
32 %

Learned by

Creatures and pets

Windsong

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
122
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var12.19nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.11nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var55float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var62nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var75nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength