Bloody Arrow

Skill #4802 · Séraphin server

All skills

#4802

Bloody Arrow

ActiveDarkMax lv 30
Bloody Arrow Lv30
DarkMP 676 1 sec
Shade Attack Spell
Absorbs a part of your creatures HP in order to shoot several spheres of darkness towards your target.
Cool Time 1 min

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 30 · +0
Type
Active
Element
Dark
MP cost
676
Casting time
1 sec
Cooldown
1 min
Range
20
Area of effect
20

Learned by

  • Skill steps

    • Up to level 6requires: job level 25, Magic Support lv 1
    • Up to level 8requires: job level 30, Magic Support lv 1
    • Up to level 10requires: job level 40, Magic Support lv 1
  • Skill steps

    • Levels 11 to 16requires: job level 25, Magic Support lv 4
    • Levels 11 to 18requires: job level 30, Magic Support lv 4
    • Levels 11 to 20requires: job level 40, Magic Support lv 4
  • Skill steps

    • Levels 21 to 25requires: Summon Mastery lv 1
    • Levels 21 to 30requires: Summon Mastery lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1180180
2600780
31,2402,020
42,7004,720
54,5009,220
67,85017,070
710,90027,970
814,20042,170
921,60063,770
1026,80090,570
1139,000129,570
1246,200175,770
1354,000229,770
1476,100305,870
1587,400393,270
16121,000514,270
17137,000651,270
18154,000805,270
19216,0001,021,270
20253,0001,274,270
21131,0001,405,270
22245,0001,650,270
23458,0002,108,270
24856,0002,964,270
251,599,0004,563,270
262,987,0007,550,270
275,578,00013,128,270
2810,419,00023,547,270
2919,461,00043,008,270
3036,348,00079,356,270
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 233 · MAGIC_MULTIPLE_DAMAGE_DEAL_SUMMON_HP

VariableValueMeaning
var20.15int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var416int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var516int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var635int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var72m_nTotalFire = GetVar(6) + GetVar(7)*GetRequestedSkillLevel();
var80.3m_nTotalFire = GetVar(6) + GetVar(7)*GetRequestedSkillLevel();
var90.18m_nFireTime += GetVar(8) * 100;
var1160—