Diseased Strike

Skill #48039 · Séraphin server

All skills

#48039

Diseased Strike

ActiveDarkMax lv 10
Diseased Strike Lv10
DarkMP 110 0.5 sec
Shade Attack Spell
Attacks all enemies around the target, causing magic damage and shade damage over time.
Cool Time 30 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 10 · +0
  • Magic damage in an area: 614 % of your magic attack.
  • Then: applies "Diseased Strike" (level 10) for 21 s.

Characteristics

Lv 10 · +0
Type
Active
Element
Dark
MP cost
110
Casting time
0.5 sec
Cooldown
30 sec
Range
16
Area of effect
18

Applied state

Diseased Strike#147128 · open the state page
Level
10
Duration
21 sec
Chance
100 %

Learned by

Creatures and pets

Blight Ogre, Blight Ogre Prime

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
122
224
326
428
5210
6212
7214
8216
9218
10220
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 261 · MAGIC_SINGLE_REGION_DAMAGE

VariableValueMeaning
var11.24int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var20.49int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var105float effectLength = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(12) : GetVar(9);
var111float distributeType = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(13) : GetVar(10);
var125float targetMax = GetSkillBase()->GetEffectType() == SkillBase::EF_MAGIC_SINGLE_REGION_DAMAGE_ADD_RANDOM_STATE ? GetVar(14) : GetVar(11);