Heaven's Assault

Skill #48067 · Séraphin server

All skills

#48067

Heaven's Assault

ActiveNormalMax lv 10
Heaven's Assault Lv10
NormalMP 330 1.5 sec
Attack Skill
Blasts the target with a flurry of strikes from the heavens.
Threat level is greatly increased.
Cool Time 1 min

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 10 · +0
Type
Active
Element
Normal
MP cost
330
Casting time
1.5 sec
Cooldown
1 min
Range
16
Area of effect
18

Learned by

Creatures and pets

Undine, Undine Prime

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
122
224
326
428
5210
6212
7214
8216
9218
10220
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30018 · PHYSICAL_REALTIME_MULTIPLE_REGION_DAMAGE

VariableValueMeaning
var10.69nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var20.24nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var55float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var75nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var84m_nTotalFire = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();
var90.3m_nTotalFire = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();
var100.8m_nFireTime += GetVar(9) * 100;