A¶RÇ °ËLú: z¬°Ý
Skill #48145 · Séraphin server
All skills
#48145
A¶RÇ °ËLú: z¬°Ý
ActiveDarkMax lv 10
Iron Fencing: Flashing Blade Lv10
DarkMP 380 1 sec
Shade attack skill
An Iron Knight fencing skill: The sharpened steel in your hand sings a deadly, dancing song.
This skill is renowned worldwide.
Cool Time 3 min
This skill is affected by items and passive skills.
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 10 · +0- Physical damage: 225 % of your attack.
- In 4 hits.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Dark
- MP cost
- 380
- Casting time
- 1 sec
- Cooldown
- 3 min
- Range
- 2
- Area of effect
- 2
Learned by
Creatures and pets
Iron Knight, Iron Knight Prime
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 2 | 2 |
| 2 | 2 | 4 |
| 3 | 2 | 6 |
| 4 | 2 | 8 |
| 5 | 2 | 10 |
| 6 | 2 | 12 |
| 7 | 2 | 14 |
| 8 | 2 | 16 |
| 9 | 2 | 18 |
| 10 | 2 | 20 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30016 · PHYSICAL_MULTIPLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1.5 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var2 | 0.075 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance(); |
| var5 | 4 | int nCount = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var7 | 0.5 | m_nFireTime += GetVar(6) * nCount * 100; |

