°­A¶RÇ sn±â: lC?Ä

Skill #48146 · Séraphin server

All skills

#48146

°­A¶RÇ sn±â: lC?Ä

ActiveDarkMax lv 6
Iron Fencing: RIP Lv6
DarkMP 360 1 sec
Shade attack magic
A true sign of mastery of the art of war.
A fatal blow, that send your enemy to his eternal rest.
May only be used on Ain enemies.
Cool Time 3 min
This skill is affected by items and passive skills.

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 6 · +0
Type
Active
Element
Dark
MP cost
360
Casting time
1 sec
Cooldown
3 min
Range
16
Area of effect
18

Learned by

Creatures and pets

Iron Knight, Iron Knight Prime

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
122
224
326
428
5210
6212
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 234 · MAGIC_SINGLE_DAMAGE_OR_DEATH

VariableValueMeaning
var13int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var20.2int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() +
var75float fDeathProbability = ( GetVar( 6 ) + GetVar( 7 ) * GetRequestedSkillLevel() ) * 100;
var81float fDeathProbability = ( GetVar( 6 ) + GetVar( 7 ) * GetRequestedSkillLevel() ) * 100;
var92if( GetVar( 8 ) != CREATURE_ALL && GetVar( 8 ) != static_cast< StructMonster * >(pTarget)->GetCreatureGroup() )
var1110if( GetVar( 10 ) != 0 && GetVar( 10 ) + GetVar( 17 ) * GetRequestedSkillLevel() < (float)pTarget->GetHP()/pTarget->GetMaxHP()*100 ) return;
var181.5if( GetVar( 10 ) != 0 && GetVar( 10 ) + GetVar( 17 ) * GetRequestedSkillLevel() < (float)pTarget->GetHP()/pTarget->GetMaxHP()*100 ) return;