°A¶RÇ sn±â: lC?Ä
Skill #48146 · Séraphin server
All skills
#48146
°A¶RÇ sn±â: lC?Ä
ActiveDarkMax lv 6
Iron Fencing: RIP Lv6
DarkMP 360 1 sec
Shade attack magic
A true sign of mastery of the art of war.
A fatal blow, that send your enemy to his eternal rest.
May only be used on Ain enemies.
Cool Time 3 min
This skill is affected by items and passive skills.
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 6 · +0- Type
- Active
- Element
- Dark
- MP cost
- 360
- Casting time
- 1 sec
- Cooldown
- 3 min
- Range
- 16
- Area of effect
- 18
Learned by
Creatures and pets
Iron Knight, Iron Knight Prime
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 2 | 2 |
| 2 | 2 | 4 |
| 3 | 2 | 6 |
| 4 | 2 | 8 |
| 5 | 2 | 10 |
| 6 | 2 | 12 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 234 · MAGIC_SINGLE_DAMAGE_OR_DEATH
| Variable | Value | Meaning |
|---|---|---|
| var1 | 3 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var2 | 0.2 | int nDamage = nMagicPoint * ( GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(2) * GetEnhance() ) + GetVar(3) + GetVar(4) * GetRequestedSkillLevel() + |
| var7 | 5 | float fDeathProbability = ( GetVar( 6 ) + GetVar( 7 ) * GetRequestedSkillLevel() ) * 100; |
| var8 | 1 | float fDeathProbability = ( GetVar( 6 ) + GetVar( 7 ) * GetRequestedSkillLevel() ) * 100; |
| var9 | 2 | if( GetVar( 8 ) != CREATURE_ALL && GetVar( 8 ) != static_cast< StructMonster * >(pTarget)->GetCreatureGroup() ) |
| var11 | 10 | if( GetVar( 10 ) != 0 && GetVar( 10 ) + GetVar( 17 ) * GetRequestedSkillLevel() < (float)pTarget->GetHP()/pTarget->GetMaxHP()*100 ) return; |
| var18 | 1.5 | if( GetVar( 10 ) != 0 && GetVar( 10 ) + GetVar( 17 ) * GetRequestedSkillLevel() < (float)pTarget->GetHP()/pTarget->GetMaxHP()*100 ) return; |

