Rapid Fire
Skill #48208 · Séraphin server
All skills

#48208
Rapid Fire
ActiveNormal
Rapid Fire Lv1
NormalMP 210 0.5 sec
Non-element attack skill
Hits several times with each shot.
Cool Time 20 sec
This skill is affected by items and passive skills.
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Normal
- MP cost
- 210
- Casting time
- 0.5 sec
- Cooldown
- 20 sec
- Range
- 20
- Area of effect
- 22
Learned by
No class or creature learns it: monster, item or event skill.
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30009 · PHYSICAL_REALTIME_MULTIPLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.9 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance() |
| var2 | 0.1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance() |
| var4 | 200 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(11) * GetEnhance() |
| var5 | 2 | m_nTotalFire = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var6 | 0.2 | m_nTotalFire = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var7 | 0.2 | m_nFireTime += GetVar(6) * 100; |

