Rapid Fire

Skill #48208 · Séraphin server

All skills

#48208

Rapid Fire

ActiveNormal
Rapid Fire Lv1
NormalMP 210 0.5 sec
Non-element attack skill
Hits several times with each shot.
Cool Time 20 sec
This skill is affected by items and passive skills.

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 1 · +0
Type
Active
Element
Normal
MP cost
210
Casting time
0.5 sec
Cooldown
20 sec
Range
20
Area of effect
22

Learned by

No class or creature learns it: monster, item or event skill.

Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30009 · PHYSICAL_REALTIME_MULTIPLE_DAMAGE

VariableValueMeaning
var10.9nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance()
var20.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance()
var4200nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(11) * GetEnhance()
var52m_nTotalFire = GetVar(4) + GetVar(5) * GetRequestedSkillLevel();
var60.2m_nTotalFire = GetVar(4) + GetVar(5) * GetRequestedSkillLevel();
var70.2m_nFireTime += GetVar(6) * 100;