Whirlwind Assault
Skill #52053 · Séraphin server
All skills
#52053
Whirlwind Assault
ActiveWind
Whirlwind Assault Lv1
WindMP 340 0.5 sec
Air Attack skill
Range Attack skill. Requires Dual Axes. Attacks enemies around spell caster by turing in a row.
Cool Time 3 min
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Wind
- MP cost
- 340
- Casting time
- 0.5 sec
- Cooldown
- 3 min
- Range
- Weapon range
- Critical bonus
- +10
Learned by
No class or creature learns it: monster, item or event skill.
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30012 · PHYSICAL_MULTIPLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.65 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var2 | 0.1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var3 | 140 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(12) * GetEnhance(); |
| var4 | 60 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(12) * GetEnhance(); |
| var5 | 4 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var6 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var7 | 5 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var8 | 3 | nCount = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();nRegionType = static_cast< int >( GetVar(7) ); |
| var10 | 0.3 | nFireInterval = GetVar(9) * 100;nCount = GetVar(9) + GetVar(10) * GetRequestedSkillLevel(); |
| var11 | 0.082 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nCount = GetVar(9) + GetVar(10) * GetRequestedSkillLevel(); |
| var12 | 70 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |

