Critical Shot
Skill #52304 · Séraphin server
All skills
#52304
Critical Shot
ActiveNormal
Critical Shot Lv1
NormalMP 35 0.5 sec
Attack Skill
Shoots 3 consecutive arrows at the target's weak point, causing 100% critical damage and knocking the target backwards. Works with crossbows only.
Cool Time 30 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Normal
- MP cost
- 35
- Casting time
- 0.5 sec
- Cooldown
- 30 sec
- Range
- Weapon range
- Critical bonus
- +100
Learned by
No class or creature learns it: monster, item or event skill.
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30017 · PHYSICAL_REALTIME_MULTIPLE_DAMAGE_KNOCKBACK
| Variable | Value | Meaning |
|---|---|---|
| var1 | 0.4 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance() |
| var2 | 0.05 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance() |
| var4 | 35 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(11) * GetEnhance() |
| var5 | 3 | m_nTotalFire = GetVar(4) + GetVar(5) * GetRequestedSkillLevel(); |
| var7 | 0.3 | m_nFireTime += GetVar(6) * 100; |
| var9 | 4 | float fRange = GetVar(8) + GetVar(9) * GetRequestedSkillLevel(); |
| var11 | 1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance()AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |

