Critical Shot

Skill #52304 · Séraphin server

All skills

#52304

Critical Shot

ActiveNormal
Critical Shot Lv1
NormalMP 35 0.5 sec
Attack Skill
Shoots 3 consecutive arrows at the target's weak point, causing 100% critical damage and knocking the target backwards. Works with crossbows only.
Cool Time 30 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 1 · +0
Type
Active
Element
Normal
MP cost
35
Casting time
0.5 sec
Cooldown
30 sec
Range
Weapon range
Critical bonus
+100

Learned by

No class or creature learns it: monster, item or event skill.

Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30017 · PHYSICAL_REALTIME_MULTIPLE_DAMAGE_KNOCKBACK

VariableValueMeaning
var10.4nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance()
var20.05nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance()
var435nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(11) * GetEnhance()
var53m_nTotalFire = GetVar(4) + GetVar(5) * GetRequestedSkillLevel();
var70.3m_nFireTime += GetVar(6) * 100;
var94float fRange = GetVar(8) + GetVar(9) * GetRequestedSkillLevel();
var111nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + ( ( nEffectType == SkillBase::EF_PHYSICAL_REALTIME_MULTIPLE_DAMAGE ) ? ( GetVar(10) * GetEnhance()AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;