Steel Cage

Skill #52305 · Séraphin server

All skills

#52305

Steel Cage

ActiveNormal
Steel Cage Lv1
NormalMP 338 0.9 sec
Non-elemental Attack Skill
Range Attack skill. Bow use only. Attack by shooting many Iron arrows to wide area. You cannot move during lasting time.
Cool Time 1 min

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 1 · +0
Type
Active
Element
Normal
MP cost
338
Casting time
0.9 sec
Cooldown
1 min
Range
Weapon range
Critical bonus
+10

Learned by

No class or creature learns it: monster, item or event skill.

Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30018 · PHYSICAL_REALTIME_MULTIPLE_REGION_DAMAGE

VariableValueMeaning
var10.199nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var20.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var420nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var55float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var71nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var810m_nTotalFire = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();
var102m_nFireTime += GetVar(9) * 100;
var110.04nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();
var1270nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();