Heat Shot
Skill #52312 · Séraphin server
All skills
Heat Shot#12312 · open the state page
#52312
Heat Shot
ActiveFire
Heat Shot Lv1
FireMP 77 0.5 sec
Fire Attack Skill
Attack skill. Bow use only. Give damage and fire lasting damage by shooting lighted arrow to target.
Cool Time 10 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 1 · +0- Physical damage: 118 % of your attack + 20.
- Then: applies "Heat Shot" (level 9) for 11 s.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Fire
- MP cost
- 77
- Casting time
- 0.5 sec
- Cooldown
- 10 sec
- Range
- Weapon range
- Critical bonus
- +10
Applied state
- Level
- 9
- Duration
- 11 sec
- Chance
- 100 %
Learned by
No class or creature learns it: monster, item or event skill.
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1.1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.08 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var4 | 20 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var11 | 0.06 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |
| var12 | 39 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |

