Shield Blow
Skill #62001 · Séraphin server
All skills
Shield Blow#162001 · open the state page
#62001
Shield Blow
ActiveNormalMax lv 10
Shield Blow Lv10
NormalMP 180
Attack Skill
A shield only skill that decreases the target's attack power by hitting the target's weapon with your shield, while also increasing your threat level.
Cool Time 10 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 10 · +0- Physical damage around the target: 200 % of your attack + 1,500.
- Then: applies "Shield Blow" (level 30) for 5 s.
Characteristics
Lv 10 · +0- Type
- Active
- Element
- Normal
- MP cost
- 180
- Casting time
- Instant
- Cooldown
- 10 sec
- Range
- Weapon range
Applied state
- Level
- 30
- Duration
- 5 sec
- Chance
- 100 %
Learned by
Skill steps
- Up to level 1requires: job level 5, Shield Mastery lv 1
- Up to level 2requires: job level 10, Shield Mastery lv 1
- Up to level 3requires: job level 20, Shield Mastery lv 1
- Up to level 4requires: job level 30, Shield Mastery lv 1
- Up to level 5requires: job level 40, Shield Mastery lv 1
Skill steps
- Levels 6 to 6requires: job level 5, Shield Mastery lv 11
- Levels 6 to 7requires: job level 10, Shield Mastery lv 11
- Levels 6 to 8requires: job level 20, Shield Mastery lv 11
- Levels 6 to 9requires: job level 30, Shield Mastery lv 11
- Levels 6 to 10requires: job level 40, Shield Mastery lv 11
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 200 | 200 |
| 2 | 1,380 | 1,580 |
| 3 | 5,000 | 6,580 |
| 4 | 12,100 | 18,680 |
| 5 | 24,000 | 42,680 |
| 6 | 43,400 | 86,080 |
| 7 | 60,000 | 146,080 |
| 8 | 97,100 | 243,180 |
| 9 | 152,000 | 395,180 |
| 10 | 241,000 | 636,180 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var4 | 150 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var5 | 7 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var6 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var7 | 10 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var11 | 0.05 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE; |
| var12 | 120 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100; |

