Restrain

Skill #62003 · Séraphin server

All skills

#62003

Restrain

ActiveNormalMax lv 20
Restrain Lv20
NormalMP 105
Attack Skill
An attack skill that also decreases the target's movement speed for a short time.
Cool Time 10 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 20 · +0
  • Physical damage: 510 % of your attack + 3,200.
  • Then: applies "Move Speed Degrade" (level 20) for 10 s.

Characteristics

Lv 20 · +0
Type
Active
Element
Normal
MP cost
105
Casting time
Instant
Cooldown
10 sec
Range
Weapon range

Applied state

Move Speed Degrade#5009 · open the state page
Level
20
Duration
10 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 3requires: job level 20, Stun Mace lv 1
    • Up to level 4requires: job level 30, Stun Mace lv 1
    • Up to level 5requires: job level 40, Stun Mace lv 1
  • Skill steps

    • Levels 6 to 8requires: job level 20, Stun Mace lv 6
    • Levels 6 to 9requires: job level 30, Stun Mace lv 6
    • Levels 6 to 10requires: job level 40, Stun Mace lv 6
  • Skill steps

    • Levels 6 to 7requires: job level 15, Divine Cross lv 11
    • Levels 6 to 8requires: job level 20, Divine Cross lv 11
    • Levels 6 to 9requires: job level 30, Divine Cross lv 11
    • Levels 6 to 10requires: job level 40, Divine Cross lv 11
  • Skill steps

    • Levels 11 to 15requires: Devout Fury lv 1
    • Levels 11 to 20requires: Devout Fury lv 2
  • Skill steps

    • Levels 11 to 15requires: Remorselessness lv 1
    • Levels 11 to 20requires: Remorselessness lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
1200200
21,3801,580
35,0006,580
412,10018,680
524,00042,680
643,40086,080
760,000146,080
897,100243,180
9152,000395,180
10241,000636,180
11131,000767,180
12245,0001,012,180
13458,0001,470,180
14856,0002,326,180
151,599,0003,925,180
162,987,0006,912,180
175,578,00012,490,180
1810,419,00022,909,180
1919,461,00042,370,180
2036,348,00078,718,180
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30001 · PHYSICAL_SINGLE_DAMAGE

VariableValueMeaning
var11.1nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.2nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var4160nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var110.3nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;
var12140nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100;