Wild Stream

Skill #62005 · Séraphin server

All skills

#62005

Wild Stream

ActiveWaterMax lv 20
Wild Stream Lv1
WaterMP 128
Water Attack Skill
Using a two-handed weapon, you attack nearby monsters and cause Water damage over time.
Cool Time 8 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

What the skill does

Lv 1 · +0
  • Physical damage around the target: 182 % of your attack + 90.
  • Then: applies "Wild Stream" (level 2) for 11 s.

Characteristics

Lv 1 · +0
Type
Active
Element
Water
MP cost
128
Casting time
Instant
Cooldown
8 sec
Range
Weapon range

Applied state

Wild Stream#162005 · open the state page
Level
2
Duration
11 sec
Chance
100 %

Learned by

  • Skill steps

    • Up to level 8requires: job level 30, Defense Breaker lv 6
    • Up to level 10requires: job level 40, Defense Breaker lv 6
  • Skill steps

    • Levels 11 to 15requires: Invigorating Essence lv 1
    • Levels 11 to 20requires: Invigorating Essence lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
251,40094,800
360,000154,800
484,600239,400
597,100336,500
6135,000471,500
7152,000623,500
8171,000794,500
9241,0001,035,500
10281,0001,316,500
11131,0001,447,500
12245,0001,692,500
13458,0002,150,500
14856,0003,006,500
151,599,0004,605,500
162,987,0007,592,500
175,578,00013,170,500
1810,419,00023,589,500
1919,461,00043,050,500
2036,348,00079,398,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30011 · PHYSICAL_SINGLE_REGION_DAMAGE

VariableValueMeaning
var11.7nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var20.12nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel();
var490nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel();
var58float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var710nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var110.15nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();fKnockbackRange = ( GetVar(9) + GetVar(10) * GetRequestedSkillLevel() ) * GameRule::DEFAULT_UNIT_SIZE;
var1270nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nKnockbackTime = ( GetVar(11) + GetVar(12) * GetRequestedSkillLevel() ) * 100;