Mighty Crash
Skill #62008 · Séraphin server
All skills
#62008
Mighty Crash
ActiveEarthMax lv 11
Mighty Crash Lv11
EarthMP 320
Earth Attack Skill
Use a two-handed weapon to slam your opponent with a devastating blow that knocks them back.
Cool Time 18 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
What the skill does
Lv 11 · +0- Physical damage: 300 % of your attack + 722.
Characteristics
Lv 11 · +0- Type
- Active
- Element
- Earth
- MP cost
- 320
- Casting time
- Instant
- Cooldown
- 18 sec
- Range
- Weapon range
Learned by
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 43,400 | 43,400 |
| 2 | 60,000 | 103,400 |
| 3 | 97,100 | 200,500 |
| 4 | 152,000 | 352,500 |
| 5 | 241,000 | 593,500 |
| 6 | 243,000 | 836,500 |
| 7 | 709,000 | 1,545,500 |
| 8 | 2,068,000 | 3,613,500 |
| 9 | 6,035,000 | 9,648,500 |
| 10 | 17,613,000 | 27,261,500 |
| 11 | 51,402,000 | 78,663,500 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30006 · PHYSICAL_SINGLE_DAMAGE_KNOCKBACK
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1.9 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var2 | 0.1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel(); |
| var3 | 150 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var4 | 52 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel(); |
| var5 | 0.1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(4) * GetEnhance(); |
| var6 | 70 | if( !RUSH( pTarget, GetVar(5) ) )nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(5) * GetEnhance(); |
| var9 | 1 | float fRange = GetVar(8) + GetVar(9) * GetRequestedSkillLevel(); |
| var10 | 0.8 | float fRange = GetVar(8) + GetVar(9) * GetRequestedSkillLevel(); |
| var11 | 1 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();AR_TIME knock_back_time = ( GetVar(10) + GetVar(11) * GetRequestedSkillLevel() ) * 100; |

