Wave Cut
Skill #62009 · Séraphin server
All skills
#62009
Wave Cut
ActiveWaterMax lv 20
Wave Cut Lv1
WaterMP 297
Water Attack Skill
Three quick strikes that flow together like an ocean wave. Dual Axes only.
Cool Time 45 sec
Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.
Characteristics
Lv 1 · +0- Type
- Active
- Element
- Water
- MP cost
- 297
- Casting time
- Instant
- Cooldown
- 45 sec
- Range
- Weapon range
- Critical bonus
- +10
Learned by
Skill steps
- Up to level 4requires: job level 15, Storming Serial Cut lv 6
- Up to level 6requires: job level 20, Storming Serial Cut lv 6
- Up to level 8requires: job level 30, Storming Serial Cut lv 6
- Up to level 10requires: job level 40, Storming Serial Cut lv 6
Skill steps
- Up to level 6requires: job level 25, Blasting Rock Cut lv 6
- Up to level 8requires: job level 30, Blasting Rock Cut lv 6
- Up to level 10requires: job level 40, Blasting Rock Cut lv 6
Skill steps
- Levels 11 to 15requires: Steel Presence lv 1
- Levels 11 to 20requires: Steel Presence lv 2
Skill steps
- Levels 11 to 15requires: Summon Mastery lv 1
- Levels 11 to 20requires: Summon Mastery lv 2
Prerequisites
Learning cost
Job points (JP) needed to reach the level.| Level | JP | Total JP |
|---|---|---|
| 1 | 43,400 | 43,400 |
| 2 | 51,400 | 94,800 |
| 3 | 60,000 | 154,800 |
| 4 | 84,600 | 239,400 |
| 5 | 97,100 | 336,500 |
| 6 | 135,000 | 471,500 |
| 7 | 152,000 | 623,500 |
| 8 | 171,000 | 794,500 |
| 9 | 241,000 | 1,035,500 |
| 10 | 281,000 | 1,316,500 |
| 11 | 131,000 | 1,447,500 |
| 12 | 245,000 | 1,692,500 |
| 13 | 458,000 | 2,150,500 |
| 14 | 856,000 | 3,006,500 |
| 15 | 1,599,000 | 4,605,500 |
| 16 | 2,987,000 | 7,592,500 |
| 17 | 5,578,000 | 13,170,500 |
| 18 | 10,419,000 | 23,589,500 |
| 19 | 19,461,000 | 43,050,500 |
| 20 | 36,348,000 | 79,398,500 |
Raw server dataTo check a calculation: not needed to understand the skill.
Effect type : 30012 · PHYSICAL_MULTIPLE_REGION_DAMAGE
| Variable | Value | Meaning |
|---|---|---|
| var1 | 1.5 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var2 | 0.2 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |
| var3 | 215 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(12) * GetEnhance(); |
| var4 | 75 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(12) * GetEnhance(); |
| var5 | 8 | float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE; |
| var6 | 1 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var7 | 12 | nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength |
| var8 | 6 | nCount = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();nRegionType = static_cast< int >( GetVar(7) ); |
| var10 | 0.3 | nFireInterval = GetVar(9) * 100;nCount = GetVar(9) + GetVar(10) * GetRequestedSkillLevel(); |
| var11 | 0.35 | nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nCount = GetVar(9) + GetVar(10) * GetRequestedSkillLevel(); |
| var12 | 160 | nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance(); |

