Wave Cut

Skill #62009 · Séraphin server

All skills

#62009

Wave Cut

ActiveWaterMax lv 20
Wave Cut Lv20
WaterMP 620
Water Attack Skill
Three quick strikes that flow together like an ocean wave. Dual Axes only.
Cool Time 45 sec

Skill card enhancement: lowers the MP cost, casting time or cooldown depending on the skill.

Characteristics

Lv 20 · +0
Type
Active
Element
Water
MP cost
620
Casting time
Instant
Cooldown
45 sec
Range
Weapon range
Critical bonus
+10

Learned by

  • Skill steps

    • Up to level 4requires: job level 15, Storming Serial Cut lv 6
    • Up to level 6requires: job level 20, Storming Serial Cut lv 6
    • Up to level 8requires: job level 30, Storming Serial Cut lv 6
    • Up to level 10requires: job level 40, Storming Serial Cut lv 6
  • Skill steps

    • Up to level 6requires: job level 25, Blasting Rock Cut lv 6
    • Up to level 8requires: job level 30, Blasting Rock Cut lv 6
    • Up to level 10requires: job level 40, Blasting Rock Cut lv 6
  • Skill steps

    • Levels 11 to 15requires: Steel Presence lv 1
    • Levels 11 to 20requires: Steel Presence lv 2
  • Skill steps

    • Levels 11 to 15requires: Summon Mastery lv 1
    • Levels 11 to 20requires: Summon Mastery lv 2

Prerequisites

Learning cost

Job points (JP) needed to reach the level.
LevelJPTotal JP
143,40043,400
251,40094,800
360,000154,800
484,600239,400
597,100336,500
6135,000471,500
7152,000623,500
8171,000794,500
9241,0001,035,500
10281,0001,316,500
11131,0001,447,500
12245,0001,692,500
13458,0002,150,500
14856,0003,006,500
151,599,0004,605,500
162,987,0007,592,500
175,578,00013,170,500
1810,419,00023,589,500
1919,461,00043,050,500
2036,348,00079,398,500
Raw server dataTo check a calculation: not needed to understand the skill.

Effect type : 30012 · PHYSICAL_MULTIPLE_REGION_DAMAGE

VariableValueMeaning
var11.5nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var20.2nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();
var3215nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(12) * GetEnhance();
var475nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(12) * GetEnhance();
var58float fEffectLength = GetVar(4) * GameRule::DEFAULT_UNIT_SIZE;
var61nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var712nDamage = EnumSkillTargetsAndCalcDamage( m_pOwner->GetCurrentPosition( t ), m_pOwner->GetLayer(), pTarget->GetCurrentPosition( t ), bTargetOrigin, fEffectLength
var86nCount = GetVar(7) + GetVar(8) * GetRequestedSkillLevel();nRegionType = static_cast< int >( GetVar(7) );
var100.3nFireInterval = GetVar(9) * 100;nCount = GetVar(9) + GetVar(10) * GetRequestedSkillLevel();
var110.35nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(10) * GetEnhance();nCount = GetVar(9) + GetVar(10) * GetRequestedSkillLevel();
var12160nDamage += GetVar(2) + GetVar(3) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();nDamage *= GetVar(0) + GetVar(1) * GetRequestedSkillLevel() + GetVar(11) * GetEnhance();